Many players have adopted 2 way reverse Drury. While it is great to know about the 4 card support, giving up the 2
response is costly when a simple relay can confirm or deny 4 card support. The treatment below uses a relay with Kokish game tries. This gives you the ability to play 2
as natural or, as some prefer, as a constructive raise. The downside is it is a bit taxing on the memory and the opponents may interfere.
After a 3rd or 4th seat major suit opening, a 2
response is Reverse Drury, an invitational raise of the major by the passed hand. The 2
Drury bid can be made with 3 or more trump.
After a 2
Drury limit raise, opener can sign off in 2 of the major or can bid 2
which confirms a full opener and is an asking bid.
Over the 2
asking bid, responder bids:
as a Kokish game try, responder bids the lowest suit in which a help suit game try would be accepted.After: Pass - 1
- 2
(Drury) - 2
(Asking):
shows an invitational hand with 4
which would accept a heart game try. If opener needed help in another suit, then opener can sign off in 2
. After Opener has tried to sign off, if responder also has help in clubs or diamonds, responder may bid the next lowest suit in which a game try would be accepted. Without help in clubs or diamonds, responder must pass 2
.
an invitational hand with 4 spades which would accept a club game try, but not a heart game try. If opener needed help in hearts, then opener can sign off in 3
.
an invitational hand with 4 spades which would accept a diamond game try but not a heart or club game try. If opener needed help in clubs or hearts, then opener can sign off in 3
.
The same treatment can be used after a 2M response indicating an invitational hand 3 card trump support. The next step is a Kokish game try. Responder bids the lowest suit in which a help suit game try would be accepted.
| Pass | Pass | 1![]() |
Pass |
2 * |
Pass | 2 ** |
Pass |
2 *** |
Pass | 2 **** |
* Drury,** Asking, *** 3 trumps, **** Kokish game try.
shows that a club help suit game try would be accepted and a spade help suit game try would not be accepted.
shows responder would accept a diamond help suit game try and would reject a spade or club game try
by responder says that no help suit game try would be accepted.| Pass | Pass | 1![]() |
Pass |
2![]() |
Pass | 2![]() |
Pass |
2 * |
Pass | 2NT** |
* 3 trumps, **Kokish game try
shows responder has an invitational hand with 3 spades and would accept a help suit game try in clubs.
shows responder has an invitational hand with 3 spades and would accept a help suit game try in diamonds but not in clubs.
shows responder has an invitational hand with 3 spades and would accept a help suit game try in hearts but not in clubs or diamonds.
shows responder has an invitational hand with 3 spades and would not accept a help suit game try in any suit.Short suit game tries can be used since Kokish covers the need for help suit game tries.
| Pass | Pass | 1![]() |
Pass |
2![]() |
Pass | 2![]() |
Pass |
2![]() |
Pass | ? |
3
/
are short suit game tries. 2NT is a short suit game try with a singleton spade and 2
is the Kokish Game Try.
| Pass | Pass | 1![]() |
Pass |
2![]() |
Pass | 2![]() |
Pass |
2![]() |
? |
3
/
/
are short suit game tries. 2NT is the Kokish Game Try.
A voluntary bid of 3M by opener is a trump suit game try.
The following treatment is recommended to allow the responder to show shortness in response to the 2
asking bid. The shortness asking bids are similar to those used in Hardy Major Suit Raises.
If 1
is opened in 3rd or 4th seat, we have the luxury of showing an invitational hand with 3 trump and shortness.
- 2
(Drury) - 2
(Asking)
shows 3 card support with an undisclosed singleton or void - 3
(Where?)
(Where?) Responses to 3
are:
/
shows an invitational hand with 4 spades and a singleton or void in the suit bid
shows an invitational hand with 4 spades and a singleton or void in clubsWith 4 card support and no shortness, after the 2
asking bid, responder will bid 3
/
/
to show the lowest suit in which a game try would be accepted. A 3
response shows a hand with 4+ trumps, no shortness, which would not accept a game try in any help suit.
So the advanced treatment after a Drury response to 1
- Pass - 1
- 2
(Drury) - 2
(Asking) is:
- 3 card support and an undisclosed singleton or void. 3
(Where?) (3
would show club shortness)
Note: This overrides the earlier treatment of Pass - 1
- 2
- 2
- 2
which previously showed 4 trumps and willingness to accept a heart game try. The downside is you will play 3
when you need help in hearts. The upside is you will find more games and slams by showing 3 card support and shortness.
- 3 card support with no singleton or void.
(Where?) (3
would show club shortness)
- 4 card support and would accept a club help suit game try
- 4 card support and would accept a diamond game try, and reject a club game try
- 4 card support and would accept a heart game try, but not a club or diamond game try
- 4 card support but would not accept any help suit game tryIf hearts is the trump suit, a 2
response to the 2
asking bid shows an unspecified singleton or void with 4 hearts. (It seems when hearts is the suit there is no response available to show 3 hearts and and singleton). The reason to treat 2
as splinter showing is to leave room to identify the splinter with a 2NT asking bid over 2
. Now shortness can be shown with 3
, 3
or 3
.
After: Pass - 1
- 2
(Drury) - 2
(Asking)
(4+ trumps & shortness) - 2NT (Where?)
shows an invitational hand with 4 hearts and a club splinter.
shows an invitational hand with a singleton or void in diamonds.
shows an invitational hand with a singleton or void in spades.With 4 card support and no shortness, responder bids the lowest suit in which a help suit game try would be accepted. Note the shortness showing bids take precedence over showing a suit in which a help suit game try would be accepted.
After: Pass - 1
- 2
(Drury) - 2
(Asking):
response would have shown a undisclosed singleton or void.
shows an invitational hand with 4+ hearts with no shortness which would accept a club game try but would reject a spade game try.
shows an invitational hand with 4+ hearts with no shortness which would accept a diamond game try but would reject a spade or club game try.
shows an invitational hand with 4+ hearts with no shortness which not accept any help suit game try.The opener may elect to make a short suit game try rather than a Kokish game try.
1
- 2
(Drury) - 3
/
/
are short suit game tries
1
- 2
(Drury) - 2
/3
/
are short suit game tries
A double jump shift is a splinter bid:
1
- 2
(Drury) - 4
/
/
are splinter bids
1
- 2
(Drury) - 3
/4
/
are splinter bids
Constructive Major Suit Raise by Passed Hand2
by the passed hand is a constructive raise showing a good 7-9 points with 3+ trump support. The goal here is to avoid inviting over 1M-2M if game is not a possibility, and to position for a penalty double over competition after 1M - 2
- 2M.
Responder may elect to pull a penalty double with 4 card support and values concentrated in the major.
After a 2
constructive raise, opener can sign off in 2 of the major, make a short suit game try or make a Kokish game try. A jump shift is a splinter.
After: 1
- 2
(Constructive Raise):
is a sign-off.
is a Kokish game try. Responder rebids the lowest suit in which a game try would be accepted (2NT = spades) Note: This leaves room to cover all suits.
/
are short suit game tries
is a trump help suit game try
/4
/4
are splinter bids.
is to play.After: 1
- 2
(Constructive Raise):
is a Kokish game try. Responder can sign-off in 2
. Otherwise bids the lowest suit in which a game try would be accepted.
is a sign-off bid.
/
/
are short suit game tries.
is a trump suit game try
/
/
are splinter bids.
is to play.