Invisible Cuebids, Splinters, and Doubles
This is an extension of
"Unusual vs Unusual." These can be used as a defense against any
known two-suited overcall (say Michaels).
The invisible cue bids work as follows:
- Bidding the lower known suit: 10+ HCP, support for partner
- Bidding the higher known suit: 10+ HCP, showing the "4th" suit
The invisible splinters are:
- Jumping in the other suits: 10+ HCP, splinter with support
- *Bidding the 4th suit: 10+ HCP, splinter with support
[note: some may not want to play this as a splinter]
An extension of this is:
- Direct raise of partner: up to bad 9 HCP,
- support
Game raise of partner: 8-9 HCP, good shape
- Directly doubling: 10+ HCP, good defense of their suits
- Pass then double: you could only double one of their suits
- Pass then raise: up to bad 9 HCP, support, you might have doubled the other
suit