This convention solves the opening bidder's problem of how to accurately describe a minimum 6-5 hand that has greater length in the lower-ranking suit. For example, if you're opener with 4 KQJ93 AJ10765 4 you have a dilemma. If you open 1, the best you can do is show 5-5 distribution by rebidding diamonds twice. If you instead open 1, you can show your 6-5 pattern by rebidding 2 and 3, but that creates a reverse auction that shows significantly more high-card strength.
The solution is to use the jump in the higher-ranking suit as natural, limited and non-forcing. With the hand above, you open 1. Over partner's 1-level suit or notrump response, you rebid 3 to show a 6-5 hand with minimum high-card strength.
The requirements for using a jump-reverse are:
Typical jump-reverse auctions that carry this meaning include:
1 | Pass | 1 | Pass |
3 |
1 | Pass | 1NT | Pass |
3 |
1 | Pass | 1 | Pass |
3 |
1 | 1 | 1 | Pass |
3 |
1 | Pass | Pass | 1 |
3 |
Note that you do not use the jump if partner's response leaves you room to show your second suit at the 1-level. If you open 1 with AK874 Void QJ10863 K4 and partner responds 1, a jump to 2 should be a strong jump shift (19+ pts.). With the hand above, you can show your pattern and minimum values by simply rebidding 1 and then 2.
Note also that you do not promise 6-5 distribution if you jump after partner has made a negative double. After the auction 1 by you -- (1 overcall) -- Double by partner, your jump to 3 or 3 would be a simple value bid, promising at least 4-card support and invitational strength.
Most pairs who play this convention choose not to apply it if partner makes a 2/1 response, especially in a 2/1 forcing-to-game system. After 1 by you -- 2 by partner, it's best to rebid only 2 with A QJ976 A109864 4. This saves space and allows you to use a jump to 3 here as a splinter (good club support, singleton heart, big hand).
Opener's jump-reverse is not forcing. Responder can pass or take a sign-off preference back to opener's first suit if he has no interest in game. In general, it's assumed that opener has given a complete description of his hand, so it's up to responder to place the contract.
Responder should evaluate his holdings in opener's suits and stretch to bid game if he has fitting cards. Based on the Losing Trick Count, opener will usually have a hand with 4 (possibly 5) losers. Responder should bid a major-suit game if he has a fit and can cover 1.5-2 of opener's losers. He should bid a minor-suit game if he has a fit and can cover 2.5-3 of opener's losers.
After the auction 1 - 1 - 3 the meanings of responder's rebids are:
This convention can be a very valuable addition to almost any Standard American-based system. It's especially effective in finding short-point games and slams, and can have preemptive value. Using the jump-reverse as non-forcing does not require you to give up any other meanings, as the jump is an otherwise idle bid. If opener has a very strong high-card hand, there's no need to jump -- he can still show his 6-5 distribution by making a forcing 2-level reverse and then rebidding his second suit.
The main disadvantage is that although the jump rebid gives a close-to-perfect description of opener's hand, it takes the auction very high, very fast. If responder has a weak, non-fitting hand with shortness in opener's second suit, the auction will be propelled to the 4-level when he's forced to take a preference back to the first suit. To make best use of this convention (and avoid disasters), opener and responder must have advanced hand-evaluation skills and exercise good judgment.