Ron Klinger's Losing Trick Count

The aim of the Losing Trick Count (LTC) is to provide a more accurate tool for measuring the trick-taking potential of the partnership hands. We are all used to counting points and making point adjustments. For suitable situations, LTC claims to measure your trick potential better than point count.

Warning:

The LTC operates only with a trump fit (at least 8 trumps) OR when one partner has a self-sufficient suit (more later). The LTC usually comes into play only after a trump fit has come to light. You can use it to measure the potential of your own hand especially with a long, strong suit. The LTC is not suitable for no-trumps or for misfit hands. Use the point count for those.

Here is a basic example. Suppose you pick up: SK86532 H4 D72 CA943

Partner opens 1D, you bid 1S, partner 4S. What do you do?

You have 7 HCP, about 11 or so counting distribution. Partner has about 19-20. Doesn't feel like a slam. I know that many would pass 4S.

The two hands might be like this:

SAQ74 HJ8 DAK943 CK5

SK86532 H4 D72 CA943

When the hand is over and you make 12 tricks, you ask partner: 'Could we have bid slam?' 'Nah, no way. No one will bid it.'

6S is a good bet, a piece of cake if trumps break 2-1. If trumps are 3-0, you will need to set up dummy's diamonds.

When you check the scores, you see one or two pairs have bid 6S. 'Probably didn't know what they were doing,' you tell each other. Chances are they did know what they were doing. With the LTC you will find slams such as these child's play. We'll see more of these two hands later.

The LTC Formula

There are three steps in estimating your trick potential:

The answer is the number of tricks your partnership will probably take, assuming normal breaks and half your finesses working.

Warning:

Remember, you need at least an 8-card trump fit or a self-sufficient suit for the LTC to operate. The answer for your trick potential is estimated to be at least 80 per cent effective. Don't expect the LTC to be accurate if trumps break 5-0 or if every finesse fails. Tough.

How To Count Your Own Losers

Each suit counts 3 losers at most.

For a 3-card or longer suit, count a loser for missing the ace, king or queen.

AKQ = 0 losers. So is AKQ4 or AKQ42 or AKQ432

AQ3 is 1 loser. The K is missing. 1 loser also for AQ32 or AQ532 or AQ7432.

A85 is 2 losers. The K and Q are missing. 2 losers also for A8532 or K43 or K863 or K87432.

Jxx or worse = 3 losers. So is Jxxx or longer.

Doubletons:

Singletons:

All singletons count as 1 loser except for ace singleton which is no loser.

VOID = 0 losers. Since you are playing in your trump fit, any losers in this suit in partner's hand can be ruffed.

How many losers do each of these combinations contain?

a. AK532, b. AJ73, c. 986432, d. K, e. KQ2, f. QJ53

Why not jot down your answers?

Remember there was mention at the beginning that paper and pen might come in handy.

The last example (QJ53) highlights a problem. Just how valuable are combinations headed by the queen?

A32 = 2 losers and obviously Q32 is not as good as A32.

On the other hand, we would all prefer to hold Q32 than 432. At least Q32 has some potential to take a trick or to build up winners in partner's hand

My suggestion is to count the queen as full value (1 trick) if the suit contains a second honor as well. Thus AQx or KQx count as 1 loser each. QJx or Q10x or longer count as 2 losers.

For weaker holdings, Q9x or worse, deduct half a trick. Count these normally as two and a half losers. If partner shows great strength in the suit, upgrade Qxx or longer to two losers.

How many losers does this bridge hand contain?

SK86532 H4 D72 CA943

Why not jot down your answers, suit by suit?

K86532 is 2 losers, 4 is 1 loser, 72 is 2 losers, A943 is 2 losers. Total losers = 7.

Now, how many losers in this bridge hand?

SAQ74 HJ8 DAK943 CK5

AQ74 is 1 loser, J8 is 2 losers, AK943 is 1 loser, K5 is 1 loser. Total losers = 5.

SAQ74, HJ8, DAK943, CK5

SK86532 H4 D72 C A943

This was the first example hand.

North 5 losers, South 7 losers.

Total 12. 24 minus 12 = 12 tricks as the likely outcome. Head for 6S.

1Diamond Pass 1Spade Pass
4Spade Pass 4NT Pass
5Heart Pass 6Spade

We would all like to reach 6S on these cards but note that North has nothing special for 4S. No void, no singleton, only 17 HCP.

SAQ74 HJ8 DAK943 CK5

It is easy to measure this hand as 5 losers when you see it.

How do you work that out during the bidding?

The average minimum opening hand has around 13-14 points. Likewise, the average minimum Opener has 7 losers.

How many losers here?

SKQ74, HA8, D872, CK943

Only 12 HCP but the hand has 7 losers.

1 in spades, 1 in hearts, 3 in diamonds and 2 in clubs

Take a minimum opening as a 7-loser hand

SJ3 HAQ632 DK72 CK95

13 HCP and 7 losers (1 in hearts, 2 in each other suit).

This is normal expectancy for minimum openings with nothing special in shape.

As strength increases, there are more tricks.

More points, fewer losers.

16-18 points with ordinary shape will usually have 6 losers.

As strength decreases, there figure to be fewer tricks.

Fewer points, more losers.

10-12 points, no special shape: expect 8 losers.

40 HCP in the pack. . . 13 tricks. . . so roughly 3 HCPs = 1 trick. So if 13-15 points = 7 losers, 3 extra points, 16-18, should be 6 losers. 19-21 points, expect 5.

3 fewer points, 10-12: expect 8 losers.

Similarly, 7-9 points is usually 9 losers.

7-9 = 9, 10-12 = 8, 13-15 = 7, 16-18 = 6, 19-21 = 5, and so on. If you know partner's points, you can estimate partner's losers.

Partner opens 1D. . . Losers expected: 7 or fewer. Could be a minimum opening, could be stronger.

You respond 1S and partner rebids 2S. This confirms a trump fit and only a minimum opening. Place partner with 7 losers.

Count your losers, add on 7, deduct the total from 24. The answer = the number of tricks you are likely to win.

1Diamond Pass 1Spade Pass
2Spade*

* minimum = 7 losers.

How many losers would Opener show if the bidding went:

1Diamond Pass 1Spade Pass
3Spade*

* one trick more and so 6 losers. 16-18 points = 6 losers

What if it went:

1Diamond Pass 1Spade Pass
4Spade*

* two tricks more than 2S and so 5 losers expectancy.

OK, back to the first hand.

Opener: SAQ74 HJ8 DAK943 CK5

You open 1D and partner bids 1S. What next?

Trump fit exists, so count losers. You have 5. 1-level response is 9 losers or better. Assume the worst, 9. So, 5 plus 9 = 14. 24 minus 14 = 10, so ten tricks expected, so insist on game.

With a singleton or void, you could splinter. As it is, bid 4S.

Now, Responder's decision with SK86532 H4 D72 CA943

Partner opens 1D, you bid 1S, Opener rebids 4S. What now?

Trump fit exists, so count losers. You have 7. Opener's jump to game opposite 6+ points should be 19+ points, so expect 5 losers.

7 plus 5 = 12. 24 minus 12 = 12, so twelve tricks expected. Explore slam.

With spades headed by the king, a singleton heart and clubs headed by the ace, Blackwood (or RKCB) is suitable. You can risk your rag doubleton diamond as partner opened 1D and has shown a strong hand.

What would you do after:

1Diamond Pass 1Spade Pass
4Spade Pass ?

SAQ74 HJ8 DAK943 CK5

SK86532 H42 D7 CA943

Slam is now risky.

Some players might take their chances, ask with 4NT and bid 6S, but against you and me, they always lead hearts, right?

With the danger in hearts, South should cue-bid 5C after 1D - 1S - 4S.

North cue-bids 5D to show the Ace of diamonds.

South now bids 5S (Bypassing 5H says, 'I'm worried about hearts). North passes ('Me, too.')

OK, let's look at a few other actions and the losers expected.

How many losers for a takeout double?

How many losers for a 1-level response?

What about for a 2-level response?

How about Opener's reverse? What would you expect for that?

Since Opener's reverse is around 16 points, you can expect 6 losers or fewer.

As Opener normally has at least a 5-4 pattern, you will find that Opener's reverse more often turns up with only 5 losers.

S62 HAK42 DK2 CAQJ43

Open 1C. Over 1S, rebid 2H. The hand has only 5 losers. So, basic expectancy for Opener's reverse is 5 losers.

You are entitled to reverse with fewer than 16 HCP as long as the hand has no more than 5 losers.

Since a minimum opening is 7 losers, a 5-loser hand has a playing strength two tricks better than a minimum.

It is reasonable to reverse with such strength. It would be OK to open 1D and rebid 2H over 1S with S62 HAQJ2 DAK10942 C3

What about Opener's jump shift, say:

1Heart Pass 1Spade Pass
3Club

How many losers?

Given that Opener's jump shift is forcing to game and Responder might have only 6 points, Opener's expectancy is 19+ points.

That would translate to 5 losers or better, but as Opener is normally at least 5-4, expect the jump shift to be a 4-loser hand.

SA2 HAQ742 D87 CAKQ4. Open 1H, rebid 3C over 1S. 4 losers.

What about a 1-level overcall by partner? You know your partner's habits better than I do, but if partner can be expected to have a decent 5-card or longer suit and around 8 HCP or better, the 1-level overcall figures to be 8 losers (minimum) up to 6 losers (maximum).

These are respectable overcalls of 1S:

SAKQ62 H95 D643 C862 or SKQ762 H95 DA43 C862. Each has eight losers.

An overcall type hand with 5 losers is usually too strong for a simple overcall. With 5 losers, double first, bid your 5+ suit next.

Double then jump in a new suit shows an overcall hand with 4 losers.

Suppose Right hand Opponent (RHO) opens 1D and you hold:

SAQJ762 HKQ5 DA4 C62. What is your bidding plan?

You have a 5-loser hand. Double and bid again shows this.

Double and rebid 1S over 1H or 2S over 2C.

What if partner replies 1NT to your double?

SAQJ762 HKQ5 DA4 C62

You doubled 1D and partner replied 1NT. What now?

The 1NT response to a takeout double usually has 6-9 points. That will generally produce two tricks. If so, partner's two winners will reduce your 5 losers to 3.

Partner 1NT response should contain 2-3 spades. Bid 4S.

More on estimating partner's losers:

How many losers would you expect from a single raise?

How many from a limit raise?

What loser range would expect from partner's weak two opening?

What about partner's weak jump overcall?

The range for a single raise is 6-9 points. Expect 9 losers.

The single raise may occasionally be 8 losers. That is why it is reasonable for Opener to invite game with 6 losers after a single raise. 6 losers plus 8 = 14. 24 minus 14 = 10 tricks.

With support and 10 losers, it is usually better to respond 1NT if you have a 4-3-3-3 pattern (to dampen partner's enthusiasm).

Received this email yesterday:

"Dear Ron,

Last night I held SKxx HKxx Dxxxx Cxxx. Partner opened 1H [5 card majors] and I answered 1NT forcing intending to rebid 2H. I like to use 1NT forcing as showing a minimal hand for partner's major with at most 3 hearts . . . I wanted to put the brakes on early. Partner WANTS the immediate raise to 2 hearts and no other call."

This was the guts of my reply:

"Dear xxx,

The hand you held (SKxx HKxx Dxxxx Cxxx) has 10 losers and so 1NT is recommended (even if 1NT is not forcing!).

The danger of 1H - 2H taking you too high with such a poor hand is much greater than the danger of missing the right spot by responding 1NT. Agree totally with your action."

After 1H - 1NT, if Opener has a 5-3-3-2, Opener may pass 1NT or raise no-trumps.

In each case, no-trumps is likely to be as good as a heart contract and may be better.

A 4-3-3-3 opposite a 5-3-3-2 often produces the same number of tricks in no-trumps as in the 5-3 fit.

Suppose the hands are like this:

SQ76 HA10852 D98 CAK5

SK52 HK43 D7542 C632

1NT might fail, but you have a pretty good chance to score 7 tricks via 1 spade, 4 hearts and 2 clubs.

2H is likely to go 1 down, losing 2 spades, 1 heart, 2 diamonds, 1 club.

If partner is not 5-3-3-2, partner will not pass 1NT.

SQ7 HA10852 D83 CAK84

SK52 HK43 D7542 C632

Now the bidding might go:

1Heart Pass 1NT Pass
2Club Pass 2Heart

1NT might still make but 2H is better.

Actually, 2H is an interesting play problem.

SK52 HK43 D7542 C632

SQ7 HA10852 D83 CAK84

Suppose you are South in 2H and Opener leads the Jack of spades : 2 - 8 - Q How would you plan the play?

If you draw trumps, you could easily lose 1 spade, 1 heart, 2 clubs and 2 diamonds. If you play to ruff a club in dummy early you might easily be over-ruffed or lose an extra trump trick. You would like to ruff a club with dummy's third trump. How can you organise that as safely as possible?

SK52 HK43 D7542 C632

SQ7 HA10852 D83 CAK84

The neat solution is to duck a club at trick 2. When you regain the lead, cash the King of hearts, Ace of hearts, and then the Ace of clubs, King of clubs and ruff your last club if they are not 3-3. As long as hearts are 3-2, you should be OK. Since a club has to be lost anyway, you may as well lose it early.

All right, let's get back to estimating partner's losers. . .

The limit raise (1H - 3H or 1D - 3D) is usually played as around 10-12 points. It should therefore contain eight losers.

SA962 HK8 DK863 C432 : You have 8 losers. Playing limit raises this is a sound 1S - 3S raise.

7 losers would be too strong for a limit raise. With 7 losers and support, you should reach game. 7 plus 7 = 14. 24 - 14 = 10 tricks.

A normal weak two ranges from 8 losers (minimum) to 7 losers (max).

Minimum weak two: SAQ10962 H3 D986 C432 (8 losers)

Maximum weak two: S52 HKQJ643 DK76 C97 (7 losers)

With a 6-4 pattern, the weak two might have only 6 losers.

Weak jump overcalls have a similar expectancy.

SKQ763 HQJ83 DAKQ C5

You open 1S, LHO bids 2H and partner jumps to 4H (splinter: spade support and shortage in hearts).

What do you do?

This deal arose in the 1999 International Olympic Committee Grand Prix Open Teams in September. The Brazilian North bid 4S at this point. Do you think he was right?

SKQ763 HQJ83 DAKQ C5

S A9852 Hvoid DJ954 CK974. 4S was passed out and an easy slam missed.

Slam bidding is traditionally the worst area for experts.

With only 4 losers opposite the 7 shown by 4H, North's 4S was a feeble effort. The meek may inherit the earth but they lose at bridge.

Note South's 4H splinter: not many HCP but only 7 losers.

With 4 losers facing 7, grand slam potential, 6S should be reached.

Why Deduct From 24?

Where does that figure of 24 come from?

Maximum losers in a suit? Three. So, maximum losers in 4 suits? 12.

So maximum losers in your hand = 12 and maximum in partner's = 12. Total 24. By deducting actual losers from the maximum possible what accounts for the difference? The tricks your side should win.

How Accurate is the LTC?

Suppose one of your suits is AQ5. What are the odds that this will be only one loser, or in other words, what are the chances that your AQ5 will translate into two tricks?

What do you think? 50 percent? 65? 75? 80? 85? 90?

If partner has rags only, the chance for the finesse is 50 per cent, but partner need not have rags. Partner could have the king.

The king can be in 3 spots. If the king is with partner, you have two tricks. If the king is on your right, you have two tricks.

That is already 2/3 of the time.

AQx as two tricks: what odds?

If your side has more points than theirs, the odds improve.

Suppose you have 14 HCP and partner about 13. That gives the opponents 13 HCP, too.

The odds are now 50 per cent that partner has the K and 50 per cent that an opponent does. If RHO has the K (25 per cent) you have 2 tricks. That brings it up to 75 per cent.

Of course partner need not have the king for you to make 2 tricks.

If partner has the jack, two tricks are sure.

If partner has 10-9-x your chances for two tricks are improved. If LHO leads the suit, you have two tricks. All these extra chances boost the odds for two tricks to over 80 per cent, close to 85.

SA832 H6 D94 CK85432

Partner opens 1S, RHO passes.

What action should you take?

You have spade support, a weak hand but with 7 losers you are too good for 2S. The jump to 4S expresses this hand type.

It is too weak for 2C (which also has no preemptive effect).

The two hands might be like this:

SA832 H6 D94 CK85432

SKQ954 H1095 DK8 CA97

4S is respectable, succeeding if the diamond finesse Ace is onside or if clubs are 2-2, all in all about a 70 per cent chance.

SKQ942 HQ10 DAQ873 C2

You open 1S, LHO passes, 2S from partner, RHO passes.

What action should you take? You have 5 losers. The 2S raise, 6-9 points, is usually 9 losers.

5 plus 9 = 14. 24 minus 14 = 10 tricks. Bid 4S.

SA763 H32 DK54 C8754

SKQ942 HQ10 DAQ873 C2

4S is great and should make easily. Of course, partner's King of diamonds is a jewel. Partner's cards might not always be so useful.

The two hands could be like this:

SA763 HK54 D62 C8754

SKQ942 HQ10 DAQ873 C2

4S is still all right. On a lucky day, you might make 11 tricks if the diamonds finesse is on.

The two hands might be:

SA763 H954 D62 CK754

SKQ942 HQ10 DAQ873 C2

Now 4S may well fail. Too bad. If you need to be right all the time, bridge is not your game.

Like the lass who said, 'I thought I was lucky to find Mr. Right, until I found out his first name was Always.'

It pays to be optimistic. You win some, you lose some. Play well and the wins will exceed the losses. Do not expect eternal bliss. . . certainly not at bridge. . . 60 per cent bliss is pretty good.

SAK62 HA6 DAQ9753 C2

Partner passes. You open 1D - 3D from partner. What action should you take?

You have 4 losers. Partner's 3D as a passed hand (or as a limit raise) should be 8 losers.

4 plus 8 = 12. 24 - 12 = 12 trick potential. Head for slam.

SAK62 HA6 DAQ9753 C2

Usually you would ask for aces but with three aces yourself and a singleton in the other suit, you can simply jump to 6D over 3D. It never hurts to have a reputation as a flamboyant player.

The sequence will have been:

Pass 1Diamond Pass 3Diamond
Pass 6Diamond

It would be OK to ask with 4NT but you will finish in 6D later anyway

The two hands might be like this:

S754 HK4 DK862 CA643

SAK62 HA6 DAQ9753 C2

6D is laydown and 7D virtually hopeless. 7D might make if partner had two spades. Be satisfied to reach 6D opposite a passed hand.

SA974 HQ9 DAK6 CJ753

1Heart Dbl Pass 2Spade
Pass ?

What action do you take?

You have 8 losers. Partner's jump reply, around 10 points or so, should be 8 losers.

8 plus 8 = 16. 24 - 16 = 8 tricks. Pass 2S.

Expectancy for a takeout double is 7 losers. You have 8. That makes you sub-minimum for the double. There is no case for bidding on after partner's 2S reply.

The two hands might be like this:

SA974 HQ9 DAK6 CJ753

SK853 HJ7 DQJ73 CA86

Most of the time you will make just 8 tricks, losing 1 spade, 2 hearts and 2 clubs. 3S is living beyond your means. 4S is madness.

We estimate 3 points = 1 trick. Here the partnership has 3 points in hearts for no tricks. Notice how the LTC counts nothing for the hearts and keeps the partnership at a sensible, low level.

SA974 HQ9 DAK6 CJ753

SK853 HJ7 DQJ73 CA86

Even 2S might fail if the spades are not 3-2. You will lose less in 2S than those who have climbed higher in spades.

Even if they compete to 3H, you should not bid 3S.

Now take a look at these two hands:

SK85 HAKQ D943 CA862

SAQJ543 H965 D8 C753

South has 8 losers, North 7. 8 plus 7 = 15. 24 - 15 = 9 tricks, yet 4S is virtually foolproof. What has gone wrong?

The LTC formula (Count your losers, add partners, deduct from 24) works well when each player has some ruffing potential.

When you have no ruffing potential, a better approach exists:

Calculate partner's losers, deduct this from 13, then add on your winners. The final answer is the number of tricks expected.

This is worth repeating. When you have no ruffing potential:

The answer is the number of tricks expected.

This is the usual approach after partner's pre-emptive opening. It is also sensible after partner's weak two opening if you have no ruffing value. Indeed, you should use it any time that you have support for partner but no ruffing value.

SAK6 H876 DAK53 C874

Partner opens 2H, a weak two, RHO passes.

What do you do?

The weak 2H has 7 or 8 losers. Deduct from 13 = 6 or 5 tricks. You have 4 tricks. Opposite 6 tricks that would produce game. You should invite game. The Ogust 2NT response is used to do that.

Opposite a minimum, stop in 3H. Opposite a maximum, bid 4H.

The two hands might be like this:

SAK63 H876 DAK5 C874

S92 HAKQ532 D762 C105

How embarrassing not to reach game with these values.

The auction could go:

2Heart Pass 2NT Pass
3NT* Pass 4Heart**

* AKQ suit, ** It would be very risky to pass 3NT, though it might work.

Likewise, how poor not to reach 4H with these hands:

SAK63 H876 DAK5 C874

S92 HKQ10432 D762 CA2

The auction could go:

2Heart Pass 2NT* Pass
3Spade** Pass 4Heart

* Ogust, ** 3S shows a maximum weak two with a good suit.

4H makes if hearts are 2-2 or if Responder has the Ace of hearts or if the Jack of hearts is singleton. All in all, pretty good odds.

Of course, the hands might be:

SAK63 H876 DAK5 C874

S92 HKQJ432 D762 C92

Now the auction might go:

2Heart Pass 2NT* Pass
3Diamond** Pass 3Heart Pass
Pass

* Ogust, ** 3D shows a minimum weak two with a good suit.

It would be unlucky for 3H to fail, but it could happen.

SAKQ43 HK2 DA32 C876

Partner opens 1H, you bid 1S and Opener rebids 3H.

Where would you head now?

Partner's rebid shows a 6-card or longer suit and about 16-18 points. Because of the 6-card suit, expectancy for 3H is 5 losers.

13 - 5 = 8 tricks with partner. You have 5 winners. Aim for 7H.

The two hands might be like this:

SAKQ43 HK2 DA32 C876

S92 HAQJ643 DK85 CAJ

The auction could go:

1Heart Pass 1Spade Pass
3Heart Pass 4NT* Pass
5Spade** Pass 7Heart

* RKCB, ** two key cards plus the trump queen

Opener is minimum for the 3H rebid (15 HCP, 6 losers) but 7H is still a great contract.

This brings up an important guideline for bidding a grand slam:

If the loser count indicates 13 tricks potential AND You have an adequate trump fit AND Your side has all the aces PLUS the K and Q of trumps Then bid seven.

SK832 HKQ63 DAKQJ C3

Partner opens 1H.

How many losers do you have?

What is your potential? What do you do?

You have 4 losers.

Partner opened the bidding. Expect 7 losers.

4 plus 7 = 11. 24 minus 11 = 13 tricks potential.

Bid 4NT. You gain nothing by bidding more slowly.

Opposite one ace, sign off in 5H. Opposite two aces, bid 6H. Opposite three aces, bid 7H. Potential is 13 tricks and you know the partnership has all the aces and the K-Q of trumps.

The two hands might be like this:

SK832 HKQ63 DAKQJ C3

SA5 HAJ542 D853 CA84

The play in 7H is routine. 6NT is there but not 7NT. You had an easy auction since you had the K-Q of trumps yourself.

SKQ32 HJ863 DAKQJ CA

SA5 HAKQ42 D853 C842

Responder still has 4 losers and 7H is still a great contract.

4NT RKCB makes it easy to locate the K and Q of trumps. Without RKCB, it is much tougher to find the trump honors.

The bidding might go:

1Heart Pass 4NT Pass
5Club* Pass 5Diamond** Pass
6Heart*** Pass 7Heart

* 0 or 3 key cards, obviously 3, ** asks for the trump queen, *** no other king to show

When you have no ruffing value, you remember from earlier:

You can use an equivalent approach when you have the long suit and partner might have no ruffing values for you. Count your losers. Deduct from 13 to calculate your tricks. Add on the winners estimated in partner's hand.

SAKQJ54 H92 DAK2 C104

You open 1S, partner replies 1NT, RHO passes.

What do you do?

You have 5 losers. That gives you 8 tricks. Partner's 1NT, 6-9 points, will normally include two tricks. That takes you to ten tricks and so you should rebid 4S.

The two hands might be like this:

S32 HAK63 D8743 C986

SAKQJ54 H92 DAK2 C104

A very easy game. Partner might bid on if you rebid 3S but some partners might pass 3S.

4S would still be a good spot if partner had a singleton or void in spades or if the hearts were A-Q-6-2. A game around 50 per cent is OK.

At this point, you should be thinking, 'Hey, wait a moment. If partner has a singleton or a void in spades, we do not have a trump fit.'

That is true but the formula (count your losers, deduct from 13, add on partner's winners) works perfectly well if you have a suit that needs no support, a self-sufficient suit.

The AKQJ54 in spades in the preceding example is such a suit.

When is a Suit Self-Sufficient?

There is an easy test to apply for this.

Count the number of cards in your long suit. Add the number of honors in that long suit. The total is the Suit Quality (SQ).

If the quality is 10 or more, the suit is self-sufficient.

AKQJ54 : Length = 6. Honors 4. Total 10. Thus this is a self-sufficient suit.

Likewise, these suits are self-sufficient (SQ is 10 or more).

KQJ1032 or AQJ6432 or QJ1098632, and so on.

If such a suit is a major, try to insist on it as trumps.

So, if you have a self-sufficient suit:

The answer is the number of tricks you are likely to make.

This formula will also work for you if you have a trump fit.

SAKQ432 H85 DAQJ C87

You open 1S, partner raises to 2S, RHO passes. Your move?

You have 5 losers. 13 - 5 = 8 playing tricks.

Partner's 6-9 points figures to produce 2 tricks.

Your 8 tricks and partner's 2 = 10. Therefore, rebid 4S.

When you have a self-sufficient suit (or a trump fit), how can you tell how many tricks partner has? How do you translate points into tricks?

Responder's 6-9 point hands will usually produce two tricks (but it could be 3 --- AKQ in one suit — or only one (ace and 2 jacks). 2 tricks is a good guideline but we are not dealing with certainties.

1 trick = 3 points, so 10-12 = 3 tricks, 13-15 = 4, 16-18 = 5, etc.

SKQ2 H2 D42 CAQJ7643

You open 1C, partner responds 3NT (16-18 points, no 4-card major).

What do you do now?

You have a self-sufficient club suit. 5 losers = 8 playing tricks.

Partner's 16-18 points = 5 tricks likely. 8 plus 5 = 13. A grand slam is possible. Do not sell out too soon.

SKQ2 H2 D42 CAQJ7643

After 1C - 3NT, a 4C rebid is sensible. This sets the trump suit.

Partner continues with 4D, showing the diamond Ace.

What is your plan now?

After 1C - 3NT - 4C - 4D, ask for key cards.

If you find 3 key cards only, stop in 6C.

If partner has 4 key cards, ask for kings. If partner has a king as well, you can rebid 7NT.

On your lucky days, the two hands might be like this:

SA95 HAK3 DA1086 CK65

SKQ2 H2 D42 CAQJ7643

If partner had denied a king after showing 4 key cards, you would bid 6NT. Imagine the King of hearts above is the Jack of hearts and you can see 6NT is fine.

SK832 HKQ63 DAKQJ C3

Suppose partner has opened 1H.

What action do you take?

You have a good trump fit and 4 losers. Partner opened the bidding. Expect 7 losers. 4 plus 7 = 11. 24 minus 11 = 13 tricks potential.

Bid 4NT. You gain nothing by bidding more slowly.

Opposite one ace, sign off in 5H. Opposite two aces, bid 6H. Opposite three aces, bid 7H. Potential is 13 tricks and you know the partnership has all the aces and the K-Q of trumps.

The two hands might be like this:

SK832 HKQ63 DAKQJ C3

SA5 HAJ542 D853 CA84

The play in 7H is routine. 6NT is there but not 7NT. You had an easy auction since you had the K-Q of trumps yourself.

SAJ63 HJ98 DQ63 CK74

Partner opens 1D, you respond 1S, Opener raises to 2S.

What do you do now?

You have 11 HCP. Most players would invite game. You have a trump fit, so count losers. You have 9 1/2 losers but let's upgrade the Queen of diamonds as partner opened 1D. So, 9 losers. Partner opened, so 7 losers. 9 plus 7 = 16. 24 - 16 = 8 tricks. The LTC says 8 tricks is the likely outcome, so pass 2S.

The two hands might be:

SAJ63 HJ98 DQ63 CK74

SK842 HQ10 DAK742 CJ2

1Diamond Pass 1Spade Pass
2Spade Pass Pass

Note that the Queen of diamonds is full value but 4S is still a poor contract. You should lose 2 hearts and 1 club. You might lose a second club and you might easily have a spade loser (Queen of spades offside or spades 4-1). 4S is about 20 per cent. If you go on at all, it might be best to try 2NT. Trouble is partner might take you back to spades. Partners are like that . . . put on earth to test your tolerance. I'd rather pass 2S and gain when things go badly (4-1 trumps, etc.)

SK9754 HAK832 D82 C7

LHO opens 1C, 1S from partner, double on your right (negative).

What do you do?

You have 6 losers. Partner's overcall = 8. 6 plus 8 = 14. 24 minus 14 = 10 tricks. Bid 4S.

The two hands might be:

SAQ832 H75 DK94 C862

SK9754 HAK832 D82 C7

4S is a great spot and may well make 11 tricks if the Ace of diamonds is with the Opener. N-S may have a decent save in clubs but they haven't found it yet.

SKQ985 HAKQ862 D4 C7

Partner opens 1D. How do you feel about this hand?

What do you do?

After partner's 1D, an optimist is one who thinks, 'Great. I have an opening hand. We have a game here, maybe a slam."

A pessimist is one who thinks, 'Oh, just great. I bet partner is 6-5 in the minors and the misfit leads to a terrible disaster."

OK, so we know what an optimist is and what a pessimist is.

Do you know what a realist is?

The wise ones tell us, "A realist is one who KNOWS the pessimist is right."

OK, back to reality. Partner opens 1D. What do you respond?

SKQ985 HAKQ862 D4 C7

You have an excellent hand, only 3 losers, but it is too soon to count losers. There is no evidence yet of a trump fit.

Bid just 1H. There is no need to jump to 2H and no benefit either.

Partner rebids 1S.

What do you do now?

What great news! You have a trump fit, so count losers. You have 3. Partner opened and has not promised extras, so count 7. 3 plus 7 = 10. 24 minus 10 = 14 tricks potential!

OK, so a grand slam is possible and you are the one who knows it. The one who knows should take control. Check on aces/key cards. If partner shows three aces, bid 7S. (Not 7NT: the hearts may not run.)

The two hands might be:

SA632 H7 DAJ643 CA42

SKQ985 HAKQ862 D4 C7

7S is a great spot. Win the lead, draw trumps (remember to play the Ace of spades first to guard against J1074 with North). Then set up hearts.

SAKQ632 HK8652 D5 C3

You open 1S, partner responds 2H.

What action do you take?

You have a (great) trump fit, so count losers. You have 4 losers, partner should have 8 or better (10 points up) 4 plus 8 = 12 tricks potential, so check on aces.

SAKQ632 HK8652 D5 C3

1Spade Pass 2Heart Pass
4NT Pass 5Heart* Pass
?

* 2 key cards (2 aces here) but no heart Queen.

What do you do now?

Since the 2H response shows five or more hearts, chances are (78 per cent) that hearts are 2-1 and no loser. Bid 6H.

The two hands might be:

SAKQ632 HK8652 D5 C3

S4 HAJ743 DA98 CJ952

Partner has a minimum, 8 losers as expected. 6H is an excellent slam. Draw trumps and set up spades will be the plan. By playing the King of hearts first, partner can even guard against Q109 with North.

Now take a look at these two hands:

S96 HAQJ54 DA2 CA632

S8732 HK762 DK5 C754

You have 6 losers. partner has 9. 9 plus 6 = 15. 24 - 15 = 9. Tricks expected 9, You lose 2 spades and 2 clubs only. So, the result is just as you would expect.

But suppose the hands were like this:

S96 HAQJ54 DA2 CA632

S8732 HK762 D754 CK5

Partner has the same HCP, same shape, same number of Ks, same losers (9), but now 4H is a very good contract (ruff 1 club low, 1 club high).

What has happened?

Partner's K-x in clubs is far more valuable than the K-x in diamonds

K-x opposite length is far more valuable than K-x opposite a short suit. The location of the high cards can boost the value of a hand.

After a major suit raise to the 2-level, if you have a 2-loser or 3-loser suit, you can check whether partner has useful cards opposite by making a 'long suit trial bid'.

A trial bid is a new suit after a major suit raise to the 2-level.

1Heart Pass 2Heart Pass
3Club*

* 3C is a trial bid, asking for help in clubs.

1Spade Pass 2Spade Pass
3Diamond*

* 3D is a trial bid, asking for useful stuff in diamonds

The typical trial bid by Opener in such auctions is a 6-loser hand and usually around 16-18 points.

The trial bid is an invitation to game and the trial suit is usually a 3-card or longer suit with 2 or 3 losers.

1Club Pass 1Heart Pass
2Heart Pass 3Diamond*

* 3D is a trial bid in diamonds by Responder.

1Diamond Pass 1Spade Pass
2Spade Pass 3Heart*

* 3H is a trial bid in hearts by Responder.

Opener treats Responder's trial bid as a game invitation. Again the trial suit is a 3-card or longer suit with 2 or 3 losers.

If it is a game invitation, Responder will usually have 8 losers and about 10-12 points.

While Responder's trial bid will usually be a game invitation, Responder may also use a trial bid as the first move in a slam exploration. Responder may be interested in whether Opener has help in the trial suit.

In reply to a trial bid, you sign off in 3-of-the-major if you have a poor holding in the trial suit. Bid game in the major if you have a strong holding in the trial suit. In judging your holding in the trial suit, losers can be a very good guide.

Your holding in the trial suit:

This easy guide will produce the right decisions most often.

Now let's look at those earlier hands again:

S96 HAQJ54 DA2 CA632

S8732 HK762 DiamondK5 Club754

1Heart Pass 2Heart Pass
3Club* Pass 3Heart Pass
? Pass

* trial bid

Opener has 6 losers and invites game. Responder has 3 losers in the trial suit and rejects the invitation. You stop at a sensible level.

S96 HAQJ54 DA2 CA632

S8732 HK762 D754 CK5

This time it goes:

1Heart Pass 2Heart Pass
3Club Pass 4Heart

Responder has only 1 loser in the trial suit and accepts the invitation. You reach a good game. (If it went 1H - 2H - 3H, Responder would pass.)

S96 HAQJ54 DA2 CA632

S8732 HK762 D75 CK54

This time it goes:

1Heart Pass 2Heart Pass
3Club Pass 3Heart

Responder has 2 losers in the trial suit but is minimum. Invitation rejected. Opener figures lose 2 spades, 1 diamond, 1 club and just make 3H

S96 HAQJ54 DA2 CA632

S8732 HK762 DKQ5 C54

This time it goes:

1Heart Pass 2Heart Pass
3Club Pass 4Heart

Responder has 2 losers in the trial suit but is maximum. Invitation accepted. Opener figures lose 2 spades and 1 club, making 4H easily.

Now take a look at these two hands:

SAQ863 HA6 DK76 C632

SK975 HK532 D5 CAQ87

Opener has 7 losers. Responder has 6. 7 plus 6 = 13. 24 - 13 = 11. Tricks expected 11, and in spades Opener figures to lose 1 diamond and 1 club. If the King of clubs is onside, 11 tricks. If not, 10 tricks. Stopping in 4S is eminently sensible.

But suppose the hands were like this:

SAQ863 HA6 D976 CK32

SK975 HK532 D5 CAQ87

HCP, high cards, losers are the same but now 6S is excellent.

What has happened?

Opener's club King is far more valuable than Opener's king in diamonds.

Just as trial bids help you to diagnose whether partner's high cards are well-located for game purposes, so splinter bids aim to find out whether partner's cards are in the right place for slam.

Often it not what you have that counts, but where it's located. If you have the means to find out, you will be able to bid slams more accurately.

Splinters can be used by Responder or by Opener. A splinter is usually an unnecessarily high jump in a new suit. For example, 1S - 4C or 1S - 4D or 1S - 4H

The splinter shows a singleton or void in the suit bid PLUS at least 4 trumps for partner PLUS enough points for game.

For an immediate splinter by Responder, you can expect about an opening hand.

SK975 HK532 D5 CAQ87

If partner opens 1H or 1S, this is a pretty respectable splinter bid of 4D. As a splinter bid will usually have 6-7 losers, the hand could actually be a bit weaker than this in HCP.

When partner makes a splinter bid, the ace is useful opposite a singleton, but the king, queen and jack are almost always wasted.

After an immediate splinter by Responder, Opener should disregard the K, Q and J in the splinter suit. If Opener has 13 or more HCP in the other suits, slam is likely to be a good bet.

After discounting the wasted cards in the short suit, if Opener's HCP fall below 12, slam is probably a poor bet. Sign off in game.

So, let's take a look at those two splinter hands again.

SAQ863 HA6 DK76 C632

SK975 HK532 D5 CAQ87

1Spade Pass 4Diamond Pass
4Spade Pass Pass

After deducting the 3 HCP for the wasted King of diamonds, Opener has only 10 HCP. Therefore, Opener signs off in 4S. If very strong, Responder can bid on.

Next:

SAQ863 HA6 D976 CK32

SK975 HK532 D5 CAQ87

1Spade Pass 4Diamond Pass
4NT* Pass 5Heart** Pass
6Spade

* RKCB, **2 key cards

Now Opener has nothing wasted in diamonds and has 13 HCP. Therefore, Opener heads for slam and bids 6S after Responder shows 2 key cards.

What if the hands were like this?

SAQ863 HA6 DK76 CK32

SK975 HK532 D5 CAQ87

1Spade Pass 4Diamond Pass
4NT Pass 5Heart* Pass
6Spade

* 2 key cards, no trump Queen

Opener has 3 HCP wasted in diamonds but still has 13 HCP after deducting the wasted strength. So, Opener again heads for slam.

The 1S - 4H splinter is dangerous. A few sequences that go 1S - 4H, Pass . . . Oops, I forgot . . . destroy the value of playing splinters. Still, the first debacle like that is usually enough to ensure it isn't forgotten again.

The splinters after a 1H opening are: 3S/4C/4D

The theory is that such jumps are not as useful for other purposes. Splinters are often used after the major suits. Some also use splinters after 1C, e.g., 1C - 3D or 1C - 3H or 1C - 3S, or after 1D (1D - 3H or 1D - 3S or 1D - 4C).

Opener can also make a splinter bid after partner's response.

1Club Pass 1Spade Pass
4Diamond*

* shortage in diamonds, 4 spades and enough for game. As Responder has promised only about 6 points, Opener's splinter here would be around 19 points or more.

SKQ3 H9732 DJ2 CAQJ4

SA75 H8 DAK54 CK8632

1Club Pass 3Heart* Pass
4Club Pass 4NT Pass
5Diamond Pass 6Club

* splinter

It is best to treat the splinter as game-forcing and so Opener's 4C is not droppable. Opener is concerned about diamonds. With good controls in all suits, Responder asks with 4NT.

SKQ63 HK52 DQ3 CQJ54

SA75 H8 DAK54 CK8632

1Club Pass 3Heart* Pass
3Spade** Pass 4Spade

* splinter, ** One stopper opposite the singleton may be enough but it is risky. 3S suggests playing in a 4-3 fit. 5C is OK but 4S is fine at MatchPoints.

Splinters can be very helpful after a 2C opening:

SAKQ632 Hvoid DKQJ3 CA74

S8754 H86432 DA64 C2

With only 3 losers, Opener is strong enough for a 2C opening.

2Club Pass 2Diamond Pass
2Spade Pass 4Club* Pass
4Heart** Pass 5Diamond** Pass
7Spade

* splinter, ** cuebids