Strong Club

Point count ranges for all openings.

1NT 11-14 all seats

1NT - P - 2Diamond is Forcing to Game, does not promise a 4 card major.

Responses:

1NT - 2Diamond - 2Heart - 2Spade (responder has 5 or more spades)

Responses are:

INT - 2Diamond - 2Heart - 2NT (asks shape)

Responses are:

INT - 2Diamond - 2Heart - 3Club (responder has 5 or more clubs - slam try)

Responses are:

1NT - 2Diamond - 2Heart - 3Diamond (responder has 5 or more diamonds - slam try).

Responses are:

1NT - 2Diamond - 2Heart

1NT - 2Diamond - 2Spade - 2NT (asks shape)

Responses are:

1NT - 2Diamond - 2Spade - 3Club (responder has 5 or more clubs - slam try)

Responses are:

1NT - 2Diamond - 2Spade - 3Diamond (responder has 5 or more diamonds - slam try)

Responses are:

1NT - 2Diamond - 2NT - 3Heart (responder has 10 or more HCP and 5 hearts)

Responses are:

1NT - 2Diamond - 2Spade

1NT - 2Diamond - 2NT - 3Club asks shape Responses are:

1NT - 2Diamond - 2NT

1NT - 2Heart/2Spade to play

1NT - 2NT is a transfer to 3Club

1NT - 3Club is a transfer to 3Diamond. If responder bids a new suit it is a cuebid and a slam try, Opener must:

1NT - 3Diamond/3Heart are transfers to hearts and spades. (these are invitational bids):

1NT - 3Spade shows 5-5 Majors.

Responses are:

1NT - 4Diamond Responses are:

1NT - 4Heart/4Spade to play

When our 1NT gets doubled by responder's RHO:

When our 1NT gets doubled by responder's LHO:

One Level Openings

Except for 1Club, a 1 level opening shows the longest suit (unless opener has a bad club suit)and is made on unbalanced hands of 11 to 16 points or balanced hands of 15-16 points. With 5 or more clubs and a 4 card major the hand is opened 2Club (except when the club suit is poor). With 2 four card suits, the lower suit is opened unless it is a club. With 4-5 in the red suits and a singleton spade, 1Heart might be opened to solve rebid problems.

1Club: This bid shows 17 or more HCP. It is forcing for 1 round. After responder's bid, opener will bid NT at the appropriate level with a balanced hand, or will bid his suit or suits.

a) 1Club - 1Diamond. This is a negative response. It shows 0 to a bad 7 HCP. All non-jump responses by opener are not forcing. (Opener might prefer to bid a good 4 card major at the 1 level instead of a bad 5 card minor). A jump response creates a 1 round force. A double jump sets trump and is game forcing.

b) 1Club - 1Heart. This shows a good 7 or more HCP, but it shows less than 3 controls (ACE 2 controls KING 1 control). It creates a force to 2NT unless a fit is found, in which case it is game forcing.

c) 1Club - 1Spade. This shows exactly 3 controls.

d) 1Club - 1NT. This shows exactly 4 controls

e) 1Club - 2Club. This shows exactly 5 controls

f) 1Club - 2Diamond/2Heart/2Spade. These are weak bids showing a 6 or 7 card suit with less than 3 HCP. With more values, respond 1Diamond.

g) 1Club - 2NT. This shows 6 or more controls

h) 1Club - 3Club/3Diamond/3Heart/3Spade. These bids show a 6 or 7 card suit that can be played for one loser opposite a void. The minimum holding is KQJ10xx. Responder can have one ace or king outside his suit. These 3 level bids are all transfers. 3Spade being a transfer to Clubs. After opener accepts the transfer then it is now up to responder to:

i) 1Club - 3NT. This shows a 7 card suit with no loser opposite a void (minimum AKQJxxx) and no side ace. Opener can select the final contract.

Responder's bids after 1Club when opener rebids 1NT.

2Club is Stayman. Responses are:

2Diamond/2Heart are transfer bids. Opener's rebids are:

2Spade is Minor Suit Stayman asking opener to show a 4 card minor.

2NT/3Club/3Diamond/3Heart are transfers showing a 6 card suit.

Dealing with interference over our 1Club opener

a) 1Club - DBL

b) 1Club - 1Diamond (Overcall)

c) 1Club - 1Heart (Overcall)

d) 1Club - 1Spade (Overcall)

e) 1Club - 1NT (Overcall)

f) 1Club - 2 Level overcalls

g) 1Club - 2NT or higher overcalls

h) 1Club and interference after responder has bid by 4th hand.

If after responder has bid showing his range and/or controls, fourth hand interferes with a suit bid up to 2Spade then double by opener is for takeout.

Examples:

1Club Pass 1Heart 2Diamond
Dbl*

* Double (Takeout)

1Club Pass 1Diamond 1NT
Dbl*

* Double (Penalty: interference was not in a suit. Opener is showing a very strong balanced hand)

1Club Pass 1Spade 2Heart
Dbl*

* Double (Takeout)

So in the following auction, responder should tend to re-open with a double when short in hearts.

1Club Pass 1Diamond 2Heart
Pass Pass ?

If opener bids NT at the cheapest level after 4th hand interference (up to 2Spade), he is showing a 17-20 balanced hand with the suit shown well stopped or a 19-20 balanced hand with at least one stopper. With 17-18 and only one stopper, opener passes and rebids NT at his next opportunity or bids the opponent's suit if he thinks NT will play better from partner's side. Without a stopper (and a balanced hand), opener passes and starts bidding 4 card suits up the line at his next opportunity.

Examples:

1Club Pass 1Spade 2Heart
?

Pass - (balanced 17-20)
2NT - (balanced 17-18 with hearts well stopped or balanced 19-20 with at least one heart stopper)

1Club Pass 1Spade 2Heart
Pass Pass Dbl Pass
3Club*

* 3Club (denies 4 spades, denies a heart stopper, only shows 4 clubs)

1Diamond openings

This bid shows 11-16 HCP. It guarantees at least 4 diamonds (unless the hand is 3-3-3-4) or even (2-3-3-5 with bad clubs and 15-16 HCP) over this bid:

1Heart and 1 Spade openings 11-16 HCP. It guarantees a 4-card suit and will tend to be opener's longest suit. Responses:

Nagy/Kokish Game Tries.

So 1Spade - 2Spade - 2NT asks responder where he would accept a game try. Other bids are game tries showing shortness. When opener uses the cheapest bid (not showing any shortness) he rates to have a strong NT. If after a response opener bids a new suit he is asking for help in that suit.

Example:

1Heart - 2Heart - 2Spade (where is your help) - 3Club (I have club help) - 3Diamond (How about diamond help).

If responder is a passed hand, then 2 way Reverse Drury is in effect.

1Diamond/1Heart - 2NT or 1Heart/1Spade - 2NT.

A jump to 2NT after a 1 over 1 response shows an unbalanced raise of responder's suit. Opener will be at least 4-4 in his and partner's suit and have a decent hand. He will have shortness in another suit. A double jump would show a void. To find opener's short suit after the 2NT jump, responder bids 3Club.

Showing a void:

1Diamond - 1Spade - 3Heart. This shows a spade fit and a heart void.

1Diamond/1Heart - 1Heart/1Spade - 2Heart/2Spade. If opener raises responder's suit after a 1 over 1 response, he should have a minimum unbalanced hand. (One possible unlikely exception: opener has a 5-4-2-2 hand with 12-14 HCP that he elected not to open 1NT). Opener will tend to have 4 card support, but he might have only 3, In either case, he should have an unbalanced minimum.

Jump shift and reverse by opener:

Since opener is limited to 16 HCP, these bids show a powerful distributional hand. These bids are game forcing unless responder bids 2NT, which is a relay to 3Club. If opener wants to insist on game, he simply does not bid 3Club over 2NT. (Note 1Diamond - 1Heart - 2Spade is a strong jump shift not a splinter). The reverse only applies after a 1 over 1 response after a 2 over 1 response, a reverse by opener just shows shape not extra values.

Example:

1Diamond - 2Club - 2Heart. Opener rates to be 4-4-4-1 with club shortness and has not promised extra values.

Opener and responder's rebid after a 2 over 1 response.

A 2 over 1 response (as in 2Diamond over 1Spade) only promises 10 HCP. If opener makes a bid at the 3 level he creates a game force. A 2 over 1 response is forcing to at least 2NT. To avoid creating a game force, opener can rebid his suit or another suit at the 2 level. If opener bids 2NT, this creates a game force since he is showing a 15-16 balanced hand. Responder creates a game force if his next bid is at the 3 level unless he supports opener's suit or rebids his own (invitational).

New Minor Forcing.

Example:

1Diamond - 1Spade - 1NT - 2Club Opener 's responses are:

2Club Openings

This bid shows opener's longest suit and a range of 11 to 16 HCP. The club suit will be a decent suit. (For example with SpadeAKQJ HeartA Diamond1075 Club109642, we open 1Spade). Also with 11-14 HCP and no 4 card major it is probably better to open 1NT to avoid rebid problems when partner bids 2Diamond to ask about your hand. Over that bid, we play negative doubles up to 4Diamond. Responder can force with 2Diamond, which asks opener to describe his hand. With a minimum hand (11-12), opener will have good shape (5-4-3-1 with a 4 card major) or a good club suit.

A: 2Club - 2Diamond: This is an artificial bid asking opener to bid his hand. Responses:

B: 2Club - 2Diamond - 2Heart/2Spade. After opener has shown a minimum hand with a 4 card major, responder can splinter or keycard. A new suit is forcing and shows a stopper for NT purpose. A raise to the 3 level sets trump and asks for cuebids. If after 2Heart/2Spade, responder bids 3Club, then it is to play. 2NT would be invitational.

C: 2Club - 2Diamond - 2NT. Opener has shown a strong NT (15-16) without a 4 card major. A game force has been created unless responder passes 2NT:

D: 2Club - 2Diamond - 3Club. Opener has shown a minimum hand. 3Diamond now asks opener for his NT stopper outside of clubs. A 3NT response shows a diamond stopper. If responder bypasses 3Diamond and bids a major at the 3 level it is natural (at least 5 cards) and forcing. Jumps to the 4 level are splinters (2Club - 2Diamond - 3Club - 4Heart for example).

E: 2Club - 2Diamond - 3Diamond. Opener has shown a decent hand without a 4 card major. He has also denied a strong NT. This bid creates a game force. Opener's hand should be unbalanced. If responder bids a major he is showing a 5 card suit. Opener can bid 3NT to deny a fit (probably opener's singleton or void) or show a fit by cue-bidding.

F: 2Club - 2Diamond - 3Heart/3Spade. Opener has shown a maximum with a 4 card major (might be 5 card major if he has 6 clubs). It has created a game force. New suits are cuebids. 4Spade is to play 4NT is 1430 RKC. Splinters can also be used.

G: 2Club - 2Diamond - 4Heart/4Spade. Opener has shown a weak 5-6. Responder can place the contract. 4NT would be 1430 RKC with 6 keycards (both kings count). With a better hand opener would respond at the 3 level and rebid his major.

H: 2Club - 2Heart/2Spade. These bids are invitational. They show a 5 card suit with 8-11 HCP. Opener can pass, correct to 3Club, or cue-bid with a good suit.

I: 2Club - 2NT/3NT. These bids show balanced hands of either 9-12 HCP or 13-15 HCP. They show stoppers or length in the unbid suits. Over 2NT opener can bid 3NT or sign off in 3Club. With a good club fit, responder can upgrade his hand.

J: 2Club - 3Club - 3Club shows a club fit and 4-8 HCP. Opener should be only interested in game if he has hopes of making 5Club or making many club tricks in 3NT. 3 level bids by opener are showing a stopper for NT and asks responder to bid 3NT, show a stopper, or go back to 4Club when a suit is not stopped. If opener bids 4Club over 3Club, he is inviting 5Club.

K: 2Club - 3Diamond/Heart/Spade : These bids are game forcing and show a decent 6 card suit.

L: 2Club - 4Club This bid is preemptive.

M: 2Club - 4Diamond/Heart/Spade. These are splinters inviting slam.